AVA

Rules and Guidelines

Rules

WEIGH INS

All Competitors weigh in once on the day of the event at any time before their division Starts (Gi not required for weigh in).

ATTIRE (Inappropriate language or Imagery is not allowed)

Gi Divisions:
Competitors must wear a BJJ Gi/Rashguard that are clean and in good condition. Rashguards optional for all Gi Events.

Nogi Divisions:
Competitors must wear a Rashguard, Grappling Shorts with/without Spats that are clean and in good condition.
Rashguards must be worn for all Nogi Events.

MATCH TIMES

Ages 4 - 6 (2 minutes)
Ages 7 - 12 (3 minutes)
Ages 13 - 17 (4 minutes)
Ages 18 + (4 minutes)

GENERAL

The tournament format is Round Robin; which every competitor fights every other competitor in their division.

Tiebreaker Settings for Round Robin:
· Sum of match penalties (lower is better)
· Shortest total time in won matches
· Shortest total fight time
· Head to head

If a competitor is called and not responding we will continue to the next match.
· After the match we will call the competitor’s name again and if they are still not responding, their opponent is awarded an automatic win.

Competitors will be combined with the closest Age, Weight and Experience.
· We will make female brackets when there are two or more females in one division.

We reserve the right to adjust divisions during the day of the event.

HOW TO WIN

Matches are won by submission or in overtime (ages 6+).

Overtime Rules:

· Competitors flip a coin to decide who goes first.
Competitors start attacking from the back (Seatbelt Position).

· Competitors will take one-minute turns to attack.

· The competitor who performs a submission is declared the winner when the other competitor does not perform a submission (opponent escapes) at the end of the two overtime rounds.

· If both competitors perform submissions or escapes at the end of the two overtime rounds, the competitor with the shortest time wins the match.

· At the end of the Round Robin the three fighters with the most wins are awarded a Gold, Silver and Bronze medal accordingly.

· When there is a tie for Gold, Silver or Bronze, the competitor who won the match between each other is the winner.

· (Ages 4-5) IBJJF Points system only. (no submissions)

RULES - PROHIBITED ACTIONS

· Head dump
· Slam
· Can opener
· Squeezing windpipe
· Smothering (placing hand over mouth and nose)
· Biting, fish hooking, gouging (including chin in eye socket, thumb in armpit) or hair pulling
· Cervical twist and neck crank
· Small joint manipulations (fingers and toes)
· Bending fingers back

RULES - PROHIBITED AND PERMITTED ACTIONS BY AGE GROUP AND EXPERIENCE

AGES 4-15

ACTIONS:

Prohibited · Scissor Takedown
Prohibited · Knee Reap
Prohibited · Heel Hook
Prohibited · Bicep and calf slice
Prohibited · Toe hold
Prohibited · Knee bar
Prohibited · Wrist lock
Prohibited · Guard jump
Prohibited · Single leg takedown while the attacking competitor has their head outside the opponent’s body
Prohibited · Closed guard kidneys / ribs compression
Prohibited · Ankle lock
Prohibited · Arm triangle
Prohibited · Triangle (pulling head)
Prohibited · Omoplata
Prohibited · Frontal guillotine choke
Prohibited · Ezequiel choke

AGES 16-17

ACTIONS:

Prohibited · Scissor Takedown
Prohibited · Knee Reap
Prohibited · Heel Hook
Prohibited · Bicep and calf slice
Prohibited · Toe hold
Prohibited · Knee bar
Prohibited · Wrist lock
Prohibited · Guard jump
Prohibited · Single leg takedown while the attacking competitor has their head outside the opponent’s body

Prohibited · Closed guard kidneys / ribs compression
Permitted · Ankle lock
Permitted · Arm triangle
Permitted · Triangle (pulling head)
Permitted · Omoplata
Permitted · Frontal guillotine choke
Permitted · Ezequiel choke

18 + BEGINNER & INTERMEDIATE

ACTIONS:

Prohibited · Scissor Takedown
Prohibited · Knee Reap
Prohibited · Heel Hook
Prohibited · Bicep and calf slice
Prohibited · Toe hold
Prohibited · Knee bar
Prohibited · Wrist lock
Prohibited · Guard jump
Prohibited · Single leg takedown while the attacking competitor has their head outside the opponent’s body
Prohibited · Closed guard kidneys / ribs compression
Permitted · Ankle lock
Permitted · Arm triangle
Permitted · Triangle (pulling head)
Permitted · Omoplata
Permitted · Frontal guillotine choke
Permitted · Ezequiel choke

18 + ADVANCED

ACTIONS:

Prohibited · Scissor Takedown
Prohibited · Knee Reap
Prohibited · Heel Hook
Permitted · Bicep and calf slice
Permitted · Toe hold
Permitted · Knee bar
Permitted · Wrist lock
Permitted · Guard jump
Permitted · Single leg takedown while the attacking competitor has their head outside the opponent’s body
Permitted · Closed guard kidneys / ribs compression
Permitted · Ankle lock
Permitted · Arm triangle
Permitted · Triangle (pulling head)
Permitted · Omoplata
Permitted · Frontal guillotine choke
Permitted · Ezequiel choke

18 + EXPERT

ACTIONS:

Permitted · Scissor Takedown
Permitted · Knee Reap
Permitted · Heel Hook
Permitted · Bicep and calf slice
Permitted · Toe hold
Permitted · Knee bar
Permitted · Wrist lock
Permitted · Guard jump
Permitted · Single leg takedown while the attacking competitor has their head outside the opponent’s body
Permitted · Closed guard kidneys / ribs compression
Permitted · Ankle lock
Permitted · Arm triangle
Permitted · Triangle (pulling head)
Permitted · Omoplata
Permitted · Frontal guillotine choke
Permitted · Ezequiel choke

DISQUALIFICATION

· After two warnings of performing a ‘Prohibited Action’ listed above.

· Intentionally injuring an opponent.
Actions that are considered violent.

· Displaying poor sportsmanship towards competition such as foul language and disrespectful gestures.

· More than 30 seconds without engaging in a fight.

· After two warnings.

· Registering for this tournament does not mean that you can injure the other competitors on purpose.

· If you are not sure you can properly control certain techniques do not use them or you may find yourself personally liable for any resulting injuries.

TEAM VS. TEAM

TAG TEAM RULES (2 VS. 2)

· The combined weight for each team must be less than 350 pounds.

· Matches are set for eight minutes.

· The competitor tagging out must remove themselves from the match while the competitor tagging in can choose any position/scenario as they replace their teammate. The competitor not tagging out must not move during this time. When tagging in/out occurs the referee will start counting (one, two, three, go!). The fight can only resume when the ref says ‘Go!’.

· When there is a submission the two competitors who were fighting must return to their rest zone. The two other competitors can only cross the rest zone to fight when the referee signals them in.

· The team with the most submissions at the end of the time limit is the winner.
If there’s a draw, the team that spent the most amount of time in the ‘Enemy Zone’ wins.